Top 5 Funny Subnautica 2 Bugs
Unknown Worlds Entertainment games have always been famous not only for their atmosphere, but also for their "funny features" that fans lovingly call bugs. Subnautica 2, released in Early Access on May 14, 2026, was no exception. While the developers are releasing hotfixes and asking fans to wait a bit, players are having a blast finding more and more glitches.
From classic physical anomalies to economic loopholes, here are the five funniest and most absurd bugs discovered by divers in the first week after release.
1. Flying Airbladder
This bug is probably the most epic and most dangerous for saves. It turns your life vest (Airbladder) into a real rocket engine.
How it looks: You try to surface urgently, activate the Airbladder... and you are thrown a hundred meters up, straight into the stratosphere. You hang above the ocean, like the reusable space shuttle "Buran", and watch in horror as your base floats away below.
Why it's funny: The game's physics can't handle momentum calculation. Players jokingly say that the developers added a secret "Underwater Aviation" mode.
"When I first saw it, I thought the game switched to 'Subnautica: Space Program' mode," users share on Reddit.
Practical outcome: The bug can kill you from falling or starvation while you're flying to the ground. It's also a prime candidate for removal in the next patch.
2. Bad Item Duplication
If you've ever dreamed of unlimited titanium, this bug is for you.
How it looks: You pick up an item (e.g., precious celestine ore), simultaneously press the "drop" button and the "use" button. The game client doesn't understand what it's supposed to do and freezes - as a result, two identical items drop next to you instead of one.
Why it's funny: The sound of endless resource cloning resembles minting coins at a mint. Fans have dubbed it "the poor man's creative mode."
"Why should I look for rare metal if I can just magically conjure it for 5 minutes and fill the storage?" clever players write.
Important: The bug doesn't work with everything, it's best with metal ore, and it's already being actively patched, so use it while you can.
3. Hellish Constructor: "Steel Coffins" for Friends
If you're playing co-op, be careful with base building – a surreal bug awaits you here.
How it looks: One player builds a base module or airlock, while another is too close to the construction site at that moment. The finished walls devour the teammate, blocking him inside the textures, burying him alive in a steel casing.
Why it's funny: The trapped player cannot escape on their own. They are left with either suffering from lack of oxygen and respawning, or begging friends to break the wall (and destroy the painstakingly built corridor).
"— Where are you? — I'm in the wall. Literally. This is my life now."
4. Play-Doh Physics: Vehicles That Live Their Own Lives
The Tadpole (your first submarine) sometimes acts as if it's made of crumpled foil.
How it looks: You park your "Tadpole" at the base, go inside for a bite to eat, and when you come out - your submarine has either flown into the sky, fallen under the map, or been crushed by the giant clam shells of a Great Jaw.
Why it's funny: Farewell, two-hour resource hunt! The adrenaline of losing progress mixes with the absurdity of what's happening, especially when the "Tadpole" starts somersaulting in the air, as if piloted by an invisible stuntman.
5. Phantom Lockers (or Diver-Magnets)
This bug was well known from the first Subnautica, and now it's back in the sequel.
How it looks: You place a wall storage locker on the wall of your Cyclops or standard base. You open it to put in precious lithium... and the locker falls to the floor. And along with it, all its contents fall out, scattering across the floor or disappearing into the textures.
Why it's funny: The game literally tells you: "Loot? Nah, never heard of it." And the worst (and most comical) part is when your friend walks into the room and accidentally nudges the fallen locker, which flies off into another biome, taking a week's supply of provisions with it.
Bonus: "Who's the main villain here?"
Separately, it's worth highlighting the scandal of not being able to kill fish. Although this is not a bug, but a feature (a conscious decision by the developers), the community perceived the absence of a filleting knife as a personal insult, demanding "normal weapons." While Unknown Worlds writes philosophical posts about preserving the ecosystem, players add shotguns through mods.
Is it worth playing?
Yes. Despite the fact that it's still "Early Access," where you risk losing your "Tadpole" due to quantum entanglement or flying into space on a fish bubble, each such bug is a reason for uncontrollable laughter and an excellent screenshot. The developers have already released the first hotfix, fixing crashes and analytics, so over time the game will become more stable. In the meantime, enjoy the chaos and save often.
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