What to Stream as a Newbie to Get Noticed
Everyone has heard the advice "choose a game with low competition." But a newbie picks such a game — and still sits in an empty room. Why?
Because low competition ≠ high visibility. You can stream a game where no one else is, but there will be zero viewers too.
The secret is different. You don't just need an empty niche. You need a game that has a live audience, but few streamers who are capturing that audience. And something else, something 99% of guides don't mention.
Let's go in order.
Three types of games where a newbie is guaranteed to be noticed
Forget about generic lists of "best games for streams." Here are three working scenarios based on real viewer behavior.
Scenario one — a game with an update
When a major patch, seasonal update, or expansion is released, even an old game becomes new again. Viewers return to see what has changed. But streamers haven't returned yet. A 2-3 day gap is your window.
Examples: No Man's Sky after another update, Path of Exile at the start of a league, Dead by Daylight after a new killer is released.
How to catch the moment: subscribe to game news on Steam or portals like StopGame. See an announcement for a big update next week? Add the game to your list.
Scenario two — a game with an inverted rating
There are games that top streamers don't play because they're "not serious," "for kids," or "shameful." But ordinary people play them with pleasure. And they look for streams to watch another ordinary person.
Examples: Sims 4, Stardew Valley, Euro Truck Simulator, Among Us (yes, it's still alive in narrow circles).
Why it works: the viewer doesn't want to watch a professional who does everything perfectly. They want someone who screws up just as much, forgets to feed their character, or crashes into a pole on the highway. You become one of them.
Scenario three — a game with a ritual
This is the most powerful, yet most underestimated scenario. There are games that people don't watch for the gameplay. They watch for you in the context of the game. The stream becomes a ritual: "every night this guy tries to beat this crazy level."
Examples: hardcore platformers (Geometry Dash, Only Up), speedrunning games, permadeath games.
The viewer doesn't come for the game. They come to find out: will you succeed today, or will you die in a silly way again?
A mistake that kills any game choice
You've picked the perfect game. Set up your stream. Everything's ready. And then you think: "Let me show them how good I am. I'll be quiet because I need to focus on the game."
This is the end.
In any game — even the most niche — you're competing with other streamers. Your main weapon isn't the game. Your main weapon is you. More precisely, how you interact with chat.
Here's a simple test. If you turn off the game video, will your stream still be interesting? If not, the viewer will leave as soon as you take a break.
The one-game-per-week rule
Newbies make the same mistake. They jump between games: one today, another tomorrow. Viewers don't have time to get attached.
Here's what works: pick one game for a week. Stream only that game. Even if on Tuesday it seems hopeless. On the third day, viewers will start returning. On the fifth, they'll recognize you. On the seventh, they'll be waiting for next week to ask: "what are we playing next?"
This is called "gathering warmth." You don't just catch a viewer once. You warm up your audience day after day.
Three specific games right now (no fluff)
I won't give a list for years to come. Here are three games where a newbie can start in the next week. No complicated setup, no expensive hardware.
Project Zomboid. Few streamers, loyal viewers. The game is difficult, you will die — and that's the most interesting content. Chat loves yelling "you forgot to close the window!"
Lethal Company. Co-op horror. Viewers don't watch the game, but your panic in voice chat with friends. Works even on weak PCs.
Trackmania. Racing arcade. It has a strange but very lively community. Your stream won't be about how great you are at finishing the track. It will be about you crashing into the same spot 20 times. And viewers will be with you for the 21st attempt.
How to know if a game is a good fit — two markers
You're streaming a game. And suddenly one of two things happens.
First marker: people in chat are giving advice. "There's a passage to the right," "take the flamethrower, it's better." This means the viewer cares. They want you to progress. They are investing their attention in you.
Second marker: a viewer says "I want one too, but I don't know how to play." You become a guide to the game. This is the warmest position for a newbie.
If neither of these happens after 3-4 streams — try the next game.
Summary: your month-long strategy
First week — choose one game based on one of the three scenarios (update, inverted rating, or ritual). Stream it every day. Second week — don't change the game. Gather your first regular viewers. Third week — ask in chat: "what should we play next?" Let the viewers choose. Fourth week — switch to the chosen game, but keep those who came from the previous one.
This isn't about "finding that one game." It's about "finding your people." Because when you have 10 people who care, you can stream even a calculator. They will stay.
And the game? It's just an excuse to get together.
Our Services for Streamers
Our Services for Content Creators











